Backgrounds and Quirks



Backgrounds 

Characters are allotted 4 points to put into background “skills”. These will be ability bonuses that are applied in situations where you see them arguably fitting. For example, a character whose backstory included time as an indentured servant on a sky vessel they could have +1 in ship knowledge. If placed in a situation where a character must roll to maintain a ships height, they could roll their dexterity dice, plus one to the total from Ship Knowledge because of their background knowledge. These points should logically fit into your backstory and should help to tell your characters origin story.

Quirks/Complications 

Each character should have a “Quirk” or unique quality about them. This has no effect on attributes, but adds depth to characters and allows for interesting side quests for character development. This can range from being the rightful heir to the throne, a hybrid race, an orphan, part vampire etc. No character is perfect, so each character should have a complication. While this may affect certain situations this has no effect on attributes and is simply another story telling device. Character complications can range from being clumsy to being afraid to be alone.



Backgrounds and Quirks
Combat and Damage

Items and Gear

Magic Stones
Beastiary

Blank Character Sheet

Example Character Sheet