Character Attributes

Character Attributes
Attributes 

Each character has six primary attributes, listed below. Each character is allotted 18d, or 18 dice to distribute between their primary attributes. For example a Character who puts 4d in strength is allowed to roll four dice every time there is a moment in which they use their strength. Modifiers can be added from background (see below) or by “pip” points to create higher scores. Player Characters (PC’S) can choose to break one die into 3 points or Pips that can be applied after the roll. For example a character can place 3d +3 strength, which adds +3 to the end of every strength roll. Players can put a maximum of 4d+3 in one attribute, not including other modifiers.

Strength - A PC’s physical power, effects ability to life heavy objects and inflict melee damage

Dexterity - A PC’s reflexes and coordination, effects ranged damage and fighting with small melee weapons. Dodging attacks also relies on dexterity.

Vitality - A PC’s resistance to damage, whether from direct attack or poison etc.

Intelligence  – A PC’s ability to understand or manipulate the physical world around them. This attribute effects magic attacks, Knowledge of the world of Casus, it’s people, languages and products. This attribute deals with common sense and street smarts. For example knowing what berries are safe to eat etc.

<p class="MsoNormal"><span style="font-size:12.0pt;line-height:115%;font-family:"TimesNewRoman","serif"">Perception <span style="font-size:12.0pt;line-height:115%;font-family:"TimesNewRoman","serif"">- A PC’s awareness of the world around them, and their ability to search for objects or items in nearby terrain. Characters with high perception are more likely to find interesting choices for combat or dialogue.

<p class="MsoNormal"><span style="font-size:12.0pt;line-height:115%;font-family:"TimesNewRoman","serif"">Charm <span style="font-size:12.0pt;line-height:115%;font-family:"TimesNewRoman","serif"">- A PC’s ability to interact with the people of Casus, barter for goods, and just be told information. A PC with a low charm may have trouble getting fair prices and gathering information.

<p class="MsoNormal"><span style="font-size:12.0pt;line-height:115%;font-family: "TimesNewRoman","serif"">Every character gets a bonus 1d a day that can be used once per session as a “Luck” moment. A roll of a 1-3 on the luck die may have negative consequences, while a 4-6 will have positive consequences.

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Backgrounds and Quirks
<h2 class="MsoNormal">Combat and Damage

<h2 class="MsoNormal">Items and Gear

Magic Stones
<h2 class="MsoNormal">Beastiary

<h2 class="MsoNormal">Blank Character Sheet

<h2 class="MsoNormal">Example Character Sheet