Skills

Skills 

Skills are supplementary abilities in the areas your character has studied, trained, or practiced in. Characters have 4 + points in skill dice. These skills are added to the base attributes as supplementary skills that can be used in conjunction with the logical attribute. For example a player with 4d in strength who adds 2+ points to Heavy Weapons, if there arose an occasion in which the PC used a heavy weapon they could roll (4d+2). PC’s may create skills that they think would “fit” their character. These are some base ideas, but there are more skills possible.

Strength

 * Brawling
 * Climbing
 * Lifting
 * Heavy Weapons
 * Blocking
 * Swimming
 * Heavy Weapons

Dexterity

 * Acrobatics
 * Archery
 * Dodging
 * Sleight of Hand
 * Thrown Weapons
 * Vehicle Control
 * Riding
 * Stealth
 * Repair

Intelligence

 * Species Knowledge
 * Stone Knowledge
 * Cultural Knowledge
 * Scholar
 * Streetwise
 * Tactics
 * Willpower
 * Gambling
 * Repair
 * Stone Knowledge

Vitality

 * Survival
 * First Aid
 * Medicine
 * Constitution
 * Dodge

Perception

 * Mercantile
 * Lying
 * Forgery
 * Hide/ Detect Hidden
 * Investigation
 * Persuasion
 * Search
 * Piloting
 * Exploration
 * Ship-Spotting

Charm

 * Persuasion
 * Barter
 * Beast Taming
 * Seduction



Some skills may fall under multiple categories (Example: Repair/Persuasion). In such a case a PC must choose which the governing attribute for that skill would be.





Backgrounds and Quirks
Combat and Damage

Items and Gear

Magic Stones
Beastiary

Blank Character Sheet

Example Character Sheet